1CMBG Loadout Notes, by dent
TL;DR stuff to have on you
Here is the minimum amount to read, have this stuff on you.
Equipment
- Map
- Compass
- Entrenching tool
- Camouflage face cream
- Zip cuffs x 3
- Flashlight
- Jacket Patches
- AN/PRC-152 single band radio
- Sandbags x 5
Medical
- Saline x 1
- Morphine x 2
- Ammonium Carbonate x 2 (aka "salts")
- Phenylephrine x 2 (aka "phen")
- Naloxone x 2 (aka "narcan")
- Bandages x 8
- Tourniquet x 1
Binoculars are normally reserved for leadership unless specifically called for by a role. Use your rifle optics for looking around and save yourself a kg of weight.
Munitions are defined by role and weapon system, but have some white smoke on your loadout.
- Rifle ammo is limited to 5 + 1
- Sidearm ammo is limited to 2 + 1
- C9 ammo is limited to 2 + 1
- Frag Grenade x 3
- White Smoke x 3 (smoke is always useful, feel free to pack a few more)
Patches
Order to place in Jacket:
- Flag
- IFF left
- Trade
- 3CID
- 1CMBG
- Rank
The Rank epaulette here is on the Virtus STV - CADPAT MT vest.
Loadout concept
If you are still reading I will now describe the loadout system I am using.
Concept here is base gear is in the Jacket, Pants, and Webbing.
Vest and Backpack slots are left open for mission specific gear.
Personally what I have done is setup riflemen loadouts in TW and MT, with a Gunner webbing on both. This way I can retool the rifleman loadout into a Gunner or Grenadier loadout very quickly. This tweaked can be saved in one of the free slots for the day, but doesn't need to kept longer than that.
- If a specific pack is needed the Backpack slot is free
- If additional storage is needed the Vest slot is free
General loadout notes
General clothing and gear apply to all loadouts.
Clothing
- Hat: CG634 Helmet (of period or climate)
- Jacket: CAF Blouse (of period or climate)
- ArmouredVest: your choice
- Virtus STV - CADPAT has some storage (2 pistol mags), Frag Vests have none
- Virtus STV - CADPAT also will display the rank patch
- Pants: CAF Trousers (of period or climate)
- Boots: your choice
- Back: leave empty
- Vest: leave empty
- HandWear: your choice
- Head: Scrim of your choice
- Eyes: your choice
- Ears: your choice
- Waist: Webbing of choice (some are role specific)
Equipment
In jacket:
- Map
- Compass
- Entrenching tool
- Camouflage face cream
- Zip cuffs x 3
- Flashlight
- Patches
Medical
In pants:
- Saline x 1
- Morphine x 2
- Ammonium Carbonate x 2 (aka "salts")
- Phenylephrine x 2 (aka "phen")
- Naloxone x 2 (aka "narcan")
- Bandages x 8
- Tourniquet x 1
Specific loadout notes
Rifleman (28 kg)
- All the General Clothing, Equipment and Medical
- Waist: Webbing of choice
- C7A2 or C8A2
- Bayonet
- M72 LAW
- Stanag x 5 + 1 (5 in gear, 1 in rifle)
- Smoke Grenade x 3
- Frag Grenade x 3
Grenadier (30 kg)
- All the General Clothing, Equipment and Medical
- Waist: Webbing of choice
- C7A2 or C8A2 with M203 launcher
- STANAG x 5 + 1 (5 in gear, 1 in weapon)
- 40mm M406 HE Grenade x 15
- Smoke Grenade x 3
- Frag Grenade x 3
C9 Gunner (37 kg)
- All the General Clothing, Equipment and Medical
- Waist: Gunner Webbing
- C9A2
- Sidearm + 2 magazines
- M249 box x 2 + 1 (2 in webbing, 1 in weapon)
- Smoke Grenade x 3
- Frag Grenade x 3
"5.56x45mm 200rnd M249 Belt" (FMJ and Tracer) weighs 3.15 kg each.
C6 Gunner (42 kg)
- All the General Clothing, Equipment and Medical
- Waist: Gunner Webbing
- C6
- Sidearm + 2 magazines
- M60 box x 3 + 1 (3 in webbing, 1 in weapon) "100rnd M60 AP Belt"
"100rnd M60 AP Belt" weights 3.25 kg each.
If you need to carry more ammo:
- Vest: Tactical Vest - Gunner, and 2 boxes of Gunners ammo (adds 8.6 kg though)
Gunner assistant (38 kg)
- Start with a Rifleman loadout
- Vest: Tactical Vest - Gunner, and 2 boxes of Gunners ammo
Carl G Gunner (50 kg)
Normally the Carl G Gunner and assistant are a fire team.
- Start with Rifleman loadout
- Second weapon slot: CG 8.4 cm (aka Carl G, Carl Gustav)
- Back: 84mm MAW HEAT 651 Carrier
"84mm MAW HEAT 651 Carrier" is in the classic arsenal and carries two HEAT rounds.
Carl G assistant (33 kg)
The Carl G assistant carries 2 rounds for the gunner and assists in target location, range finding and clearing the Gunner's backblast.
- Start with Rifleman loadout
- Back: 84mm MAW HEAT 651 Carrier
- Binoculars, for target location and range finding
Signaller (40 kg)
- Start with Rifleman loadout
- Drop the M72 LAW
- Sidearm + 2 magazines
- Back: AN-PRC/77 Radio of choice
- Binoculars
- Colored smoke, 1 of each and extra white
Capacity notes
Measurements done independently using:
- 40mm HE
- STANAG
- C9 ammo box
P82 Webbing - Rifleman
- 40mm: 32
- STANAG: 16
- C9: 1
P82 Webbing - Gunner
- 40mm: 44
- STANAG: 22
- C9: 3
P82 Webbing - Commander
- 40mm: 22
- STANAG: 11
- C9: 1
Tactical Vest - Riflemen
- 40mm: 34
- STANAG: 16
- C9: 0
Tactical Vest - Gunner
- 40mm: 46
- STANAG: 22
- C9: 2
Tactical Vest - Commander
- 40mm: 32
- STANAG: 15
- C9: 0
Meta
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Acronym loadouts
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Description
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UUID document_e25313f4-b16e-4136-b10e-261065b5f5f9
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Created 2026-03-16 16:44 UTC (3 months ago)
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Updated 2026-04-12 18:19 UTC (2 months ago)
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Status PUBLISHED
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Locked